I was browsing the 13th Age rulebook this morning to see if it would yield any fodder for my “all-purpose…

I was browsing the 13th Age rulebook this morning to see if it would yield any fodder for my “all-purpose…

I was browsing the 13th Age rulebook this morning to see if it would yield any fodder for my “all-purpose worldbuilding inspiration folder” and found myself wondering if DW could use a take on icons:

=================

When you achieve such notoriety as to attract the attention of an iconic player on the world stage, gain 3 hold and roll+Cha. On a 10+, spend the hold where you like, now. On a 7-9, spend two where you like now and the GM spends the third. On a miss, the GM spends all three. Each relationship shows the maximum hold it can accommodate over time; although cumulative, you may never exceed it during subsequent uses of this move.

Consult the 13th Age icon chart (or equivalent for your campaign) to see what relationship the hold represents. Positive relationships signify a bond which you can add to the parley roll. Positive or conflicted relationships unlock leverage for parley with the icon, but a failed parley also degrades the relationship by one step. Negative relationships are the equivalent of outstanding warrants wherever the icon holds sway.

Your bond with an icon during a positive relationship is only the most recent act with which you gained their favour. Icons are fickle and capricious when dealing with lessers, and their memories are short in that regard.

==============================

Maybe it would be good for the end of a campaign or when a character reaches 10th level, it unlocks the above? Anyway, there is my idea if anyone feels it would be of use to them. Parleying with the big kids of the world comes with a whole new set of risks and opportunities for BIG moves by the GM.

9 thoughts on “I was browsing the 13th Age rulebook this morning to see if it would yield any fodder for my “all-purpose…”

  1. Will have to look at that one, oddly enough an older book the AD&D in the 2nd-2.5 ed has a Campaign Sourcebook in blue (to go with the GM books) also quite good with world building as it goes through a lot of good topics.

  2. My folder currently sports a few pages from Grim World, the d30 Sandbox Companion, Pathfinder’s Sandbox stuff from Ultimate Campaign and GM’s Guide, a few pages from Torchbearer, and a note to use Vornheim whenever a suitable city appears.

  3. Matt Horam yes, this and the Ravenloft stuff is all I kept when getting rid of the tons of d&d books to used bookstores. That campaign guide good as just focuses on creating campaigns so it doesn’t lock itself to particular d&d world setting.

  4. I’m still wading through the social manual for non-humans with all the sweary example table-chatter. Hoping to get to the worldbuildy stuff soon.

  5. Got to the worldbuildy stuff and now I need to make a detailed comparison and report because the subsections and bullet lists seem to completely mirror the Pathfinder books I mentioned; almost as if someone from Paizo travelled back in time and wrote this book.

Comments are closed.