I was browsing the 13th Age rulebook this morning to see if it would yield any fodder for my “all-purpose worldbuilding inspiration folder” and found myself wondering if DW could use a take on icons:
When you achieve such notoriety as to attract the attention of an iconic player on the world stage, gain 3 hold and roll+Cha. On a 10+, spend the hold where you like, now. On a 7-9, spend two where you like now and the GM spends the third. On a miss, the GM spends all three. Each relationship shows the maximum hold it can accommodate over time; although cumulative, you may never exceed it during subsequent uses of this move.
Consult the 13th Age icon chart (or equivalent for your campaign) to see what relationship the hold represents. Positive relationships signify a bond which you can add to the parley roll. Positive or conflicted relationships unlock leverage for parley with the icon, but a failed parley also degrades the relationship by one step. Negative relationships are the equivalent of outstanding warrants wherever the icon holds sway.
Your bond with an icon during a positive relationship is only the most recent act with which you gained their favour. Icons are fickle and capricious when dealing with lessers, and their memories are short in that regard.
Maybe it would be good for the end of a campaign or when a character reaches 10th level, it unlocks the above? Anyway, there is my idea if anyone feels it would be of use to them. Parleying with the big kids of the world comes with a whole new set of risks and opportunities for BIG moves by the GM.