Wasn’t the druid supposed to have 3 antitoxins among the starting equipment options…? Can’t find them in the character sheets file.
Wasn’t the druid supposed to have 3 antitoxins among the starting equipment options.
Wasn’t the druid supposed to have 3 antitoxins among the starting equipment options.
Think that is on the thief but depending on the world setting, it’d be easy to ask the GM for any starting core class to pick from another core class. None of the starting classes with gear is that game breaking so I say switch them out.
Maybe your druid has been getting his start in the game visiting a wizard lab or a thief guild to help with some wild animal problem or delivery.
uh, I wasn’t clear: in the handbook the druid can pick 3 antitoxin. In the character sheet there is no such option.
The Fighter has the Antitoxins. Druid gets two poultice and herbs.
yeah, I have the handbook in front of me right now. I’m positive the druid can pick 3 antitoxin, they’re just under the halfling pipeleaf. Maybe they slipped away when formatting the character sheet.
hmm weird, I just ctrl-f’d and found it there on the sheet as well. It’s under the top part of the Advanced Moves header. Heh…
Adam Koebel did you know this? (see my comment above)
Zachary Zahringer I did not! Way to go, weird character sheet formatting. I’ll take a look at tidying that up.
Adam Koebel I’ve been seriously considering just redoing all the character sheets, they bother me. We should talk.
Do some pretty HTML versions too. For reasons =P
Joshuha Owen now that I’ve been messing with Bootstrap that may actually be possible (for the first time)
Holy moly, how many ginger beards can you fit in a Dungeon World creators party? Apparently ALL!