I just read through the Fate Game Creation rules, the rules on starting a campaign.

I just read through the Fate Game Creation rules, the rules on starting a campaign.

Originally shared by Kasper Brohus Allerslev

I just read through the Fate Game Creation rules, the rules on starting a campaign. It’s a bit backwards compared to standard Dungeon World, but I want to try it in a one-shot.

Here’s the model, as a chronological step by step guide:

1. Discuss premise (basically what ties the characters together)

2. Talk “big issues” in the world.

3. Talk about “faces and places”.

4 Then make characters.

We’ll also follow an equivalent character creation schemes as that in Fate:

1. Choose and fill out playbooks.

2. Describe each characters’ first adventure.

3. Tie characters together by talking about adventures they’ve shared.

If anyone wants to join in on the experiment then join in! There’ll be a limit to four characters, for my sanity’s sake.

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3 thoughts on “I just read through the Fate Game Creation rules, the rules on starting a campaign.”

  1. Seen other DW or sandbox games start this way, Knights of Reinsborough was quite fun to listen to. Have a episode 0 session of setting up some of the world as a group, pick a few countries for the players to start with (so they can come up with life in country X vs Y or different views on the same country).

    Sounds fun but how + or – is central Europe time from GMT? Google hangouts really needs to fix that instead of just listing time zone.

  2. Kasper Brohus Allerslev thanks & good luck. As much as I’d rather be in the UK right now instead of the damnable hot southern US right now, for me I’ll have to catch up on the notes/video on how it goes as busy with work then.

    Sounds like a good framework on getting a DW campaign started so hopefully things like this get into the next edition on getting groups more accustomed to world building.

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