I’m changing the End of Session questions for my new campaign that starts tonight.
• Did we make a new friend?
• Did we share a meal with somebody?
• Did we explore an old or forgotten place — big or small?
I want to emphasize a sort of everyday texture to the world, where the post-apocalyptic remains of a forgotten world feel lived in, or where the PCs can feel that exploring the flooded ruins of a library is worth it without being compensated. Along with some careful class selection, I think this could go a long way toward giving the game a bit more of a heartwarming tone.
How have y’all changed the end of session move in your own campaigns? What sort of effect did you intend? Did you achieve that?