What non-original, unique tags [non-mechanical, maybe] have you guys been using in your games and how have they affected the mechanics/fiction? I would like to use them more often but I feel like I work more off the fiction. Say a crossbow can have the “combustable” or “dangerous” tag, for example.
Why does it have to have these tags? Wouldn’t there be something inherent in the crossbow that makes the player know this without a tag? How does the tag help you in play?