Adam Koebel recently shared an article about Megadungeons and I have to admit they are my greatest challenge as a GM. I never know how to deal with the scale and how to make it interesting and engaging for players to explore an seemingly infinite dungeon. How to you make sections/rooms interesting and varied specially when you have to leave blanks
I when I get overwhelmed with a dungeon I usually hint an easy exit. I’d like to conquer this sentiment but I have no idea where to start. Any tips, articles, books etc.