Hey Tavern, my group has started a new game and I am looking for a class that deals with telekinesis aka a jean gray, Carrie type character. Any idea or help would be great
Hey Tavern, my group has started a new game and I am looking for a class that deals with telekinesis aka a jean…
Hey Tavern, my group has started a new game and I am looking for a class that deals with telekinesis aka a jean…
There is some psionic stuff out there but no pure telekinetic character. I tried to write stuff like that but it is hard to do.
There is a Psion class that I believe you can find (along with all kind of awesome goodies) here:
http://nerdwerds.blogspot.com/2013/04/dungeon-world-resources.html
The Psion class is a possibility. It is very open ended and perhaps overpowered as classes go. I have one being played in one of my current campaigns and she is having a lot of fun with the class. My solution to potentially overpowered or imbalanced classes is to make the most of hard moves. Here is the link: https://docs.google.com/file/d/0BwTCs6XWNfLMOXhYN1phQlFrcTA/edit
A better option is to reflavor a class’ fiction. A druid would work wonderfully as a telekinetic.
Armor is tk force, it’s clumsy because you have to focus to keep it up. Your weapons are tk force (give range tags liberally, make other tags (eg messy, precise etc.) Things to work toward with level ups and advanced moves.
The shapeshift power is unchanged mechanically, but in fiction you use hold 1 for 1 to perform tk moves that don’t fit the others (just like shapeshift does animal moves, you just ‘do it’)
I lift the entire party up to the roof
I pick the lock with tk
I grab the wizard’s spell book from his bag when he’s not looking (I’m in the next room)
Both things are not easily comparable though. More about that later.
Except that they are.
The heavy lifting is in the fiction, where it should be.
But as a Psion you do it from over there. When you shapeshift into a bear you have to go over there and put yourself into danger. The difference is immense.
Not especially. In both cases it’s all about which/how moves trigger, and in either case there is no qualitative difference in how the gm responds.
A wizard, or a ranger ‘do it from over there’ and have no issues with regard to how moves trigger and how they deal with danger.
If the issue is HP or damage die, this is also a simple swap.
There’s certainly no ‘immense’ difference.
Okay here is the difference.
A Wizard or Ranger rolls a 7-9 on Volley or Spellcasting.
They get a choice that creates some kind of trouble for them.
When you roll Shapechangetelekinis you get 2 hold. You can stand over there and just spend hold to do stuff without getting any backlash from rolling a 7-9.
Also, what would be the trigger condition for the move?
When you gather telekinetic energy?
Just like normal shapechange you straight up do animal moves without built in backlash (backlash being determined by gm’s moves and fiction)? Yes exactly. Being an animal doesn’t make you immune to other moves, hack and slash (or Volley, or defy danger) will trigger regardless of if you’re a bear, or you’re shooting people with mind bullets.
And the trigger is gathering energy or focusing concentration or literally anything that makes sense in the fiction (just like every move trigger for every move ever)
You’re trying to make some kind of case for this being imbalancing when it follows on perfectly with how other classes work.
From a mechanics standpoint there is no difference between a druid and a telekinetic. From a fiction standpoint there’s no difference between any class and a telekinetic.
Maybe I play a dude who uses tk to armor himself, and lift, throw, and destroy objects (including people)
How is this character mechanically different from the fighter in the book?
I could re skin every spell,power, and move in the book to be telekinetic in some way, and it would make no actual difference in play beyond saying ‘oh yeah my dude does with mind powers’.
The original question was about playing a telekinetic like Jean Grey or Carrie, I don’t know what a Psion is, I suspect it’s some D&D thing, but my only point here is to show exactly how the OP’s character concept is not only possible, but fairly easy and headache free to implement.