I’m new! I have GM questions! (I haven’t been able to check online very in-depth, so very open to “here, read this link, all is answered within” but also appreciate any personal feedback members here might have.)
I’m GMing our 3rd ever session of DW tomorrow night, and I am concerned about ‘what’s next.’ Out of basically-laziness I started our first-session-in-Peril with too much pre-set: Jason Morningstar’s excellent Slave Pit of Drazhu. I thought we’d want a pre-fab dungeon to make our way through; however I may have short circuited all the backstories that came up during character creation by railroading into this “anyway, now you’re trapped in a dungeon.” Not enough blanks in the way I presented it. It’s gone very well, but they’re about to escape and I have no idea how to link where we are with the other backstory elements (which include an exiled elf-clan, a murderous minotaur and other great hooks), and how to turn those hooks into campaign. I dread heading to the nearby steading and spending a session wandering around town, making up NPCs and being boring, and don’t want to force-feed my further ideas about the evil Black Clerics of Ctharg down the party’s throat.
Any ideas on this transition and/or presentation of the semi-thought out Fronts that keep the adventure level high but allow merging into the backstories? I greatly appreciate any feedback.