I originally felt the three end-of-session questions were a little weak – a ritual we went through that didn’t achieve much.
“• Did we learn something new and important about the world?
• Did we overcome a notable monster or enemy?
• Did we loot a memorable treasure?”
Then I realised two things:
1) Every “yes” is 1 XP per player; with 3 players, that’s worth three alignment hits or three 6- rolls
2) The XP are secondary, anyway – the main benefit is the implicit meta-question: “Did exciting fantasy adventure go down this session?”