Hmmm, can I introduce Thundarr’s Sunsword into my DW campaign without my savy players realizing it?

Hmmm, can I introduce Thundarr’s Sunsword into my DW campaign without my savy players realizing it?

Hmmm, can I introduce Thundarr’s Sunsword into my DW campaign without my savy players realizing it?

Thundarr’s Sunsword: Close, +1d6 damage, ignores armor, messy.

Thundarr’s sword appears as a simple hilt without a blade.  When activated, a blade of flame-like energy springs forth from the hilt.  

While active, the Sunsword sheds light as a torch.

Seems kinda boring.  Can anyone pepper this thing up?  (David Guyll)

16 thoughts on “Hmmm, can I introduce Thundarr’s Sunsword into my DW campaign without my savy players realizing it?”

  1. Love me some Thundarr. Are you going serious or gonzo? I mean it’s really just a lightsaber. Then again Thundarr NEVER killed anything with it (being a kids show) so it could make enemies run in fear and do other ridiculous things. Depends on the style you have in mind.

  2. I remember watching (and liking) Thundarr the Barbarian as a kid, but I don’t remember what his Sunsword does. I’m not a fan of the +1d6 damage part though. But that is because I feel magical weapons shouldn’t have much mechanical stuff attached to them. They should be  mostly fictional.

    I would do something like this:

    Thundarr’s Sunsword: Close, ignores armor, technological/magical

    Thundarr’s Sunsword appears as a simple metal hilt and crossguard without a blade. When activated however, a blade of flame-like energy springs forth, shedding light as a torch. This energy-blade can cut through nearly anything.

    I don’t know how close you want to stick to the established fiction, but you could make a Custom Move to activate the sword. I forget how it is presented, but the sword could be a piece of technology (hence the option of technological) tag above. If you really want to play up the dangerousness of the sword, rather than giving it extra damage, make a Custom Move about it cutting through anything.

  3. Fun memories from Thundarr. Perhaps the sword could help one defy danger that comes from volleyed and magical sources. +STR or +DEX to avoid or deflect the attack.   For fictional purposes the sword can cut through any material. 

  4. Ooh, Christopher Stone-Bush, that’s very nice.

    I had forgotten that Thundarr never killed anyone. To establish that in the fiction, perhaps the Sunsword can cut through anything except flesh, which the sword cannot affect. Perhaps the Sunsword can be used to grant a bonus in Parlay as well.

  5. Yeah, the sword being unable to harm any living being (but going through everything else like butter) would be cool. If the Sunsword is famous and the mark of a true hero (or something similar), I could see is being useful in Parley Moves. But again, don’t just make it a mechanical bonus to the Parley Move. Make it something like “The wielder of Thundarr’s Sunsword can use it’s reputation as leverage when making a Parley Move.”

  6. I like keeping with the Thundarr fiction, but I’m not sure how many players would enjoy using a weapon that does no harm to the living. That aside, shouldn’t it induce inexplicable fear once someone sees it cut through metal & stone? 

  7. Yea I wasn’t suggesting that it shouldn’t harm anyone…just using that an example on how you could go more gonzo/cartoony with it.  

    Had Thundarr been a tried and true Sword and Sorcery tale I’m sure he would have been lobbing limbs off with each swing.

    Either way, I think the item is interesting. Maybe it only harms Magic Users?  Thundarr was always on the hunt for Wizards.

  8. If you don’t want them to realize what it is at first, have them find just the hilt in a de-powered state – obviously magical but its function unknown. Then they’d have to travel to the Pool of Power to recharge it.

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