One of my players has promised to honour the memory of a fallen dwarf by challenging a dwarven bartender to a drinking ritual. This is my first attempt at the custom move for it:
When you and a partner toast the memory of a fallen comrade, gain 1 drink, describe the memory, and roll+CON-drinks.
*On a 10+, you pour one for your partner and they propose the next toast.
*On a 7-9, you pour one for each of you and they propose the next toast. (gain 1 drink)
*On a miss, you pass out and you partner will hold your defeat against you when next you meet, for anything from good-natured humiliation to blackmail about what you did in the missing hours.
If you can’t describe the memory, you are obviously too drunk, didn’t know them well enough, or didn’t really care about them. Treat as a 6-.
That is the aim. It’s just a comedic move about who passes out first, and gets to hold it over the other, like a soft version of Outstanding Warrants, but social.
I think the only thing I might change is the miss: Treat a miss as a 7-9 until you have at least 3 drinks. Then you pass out and you partner will hold your defeat against you when next you meet, for anything from good-natured humiliation to blackmail about what you did in the missing hours.
Two reasons: 1st is this gives a chance for a couple of stories to come out before someone passes out which is part of what I think your looking for and avoids the first roll miss situation.
2nd – I don’t think I’ve ever met a person who passed out or blacked out after 1 drink and I love a good night of drinking with friends. You could argue that narratively these people have been drinking all along but that seems to be counter-intuitive to the drink mechanic and if it’s a mechanic it should mean something.
Plus that goes with the saying one tequila, two tequila, three tequila floor.
Christopher Sniezak good thinking! In any case, a halfling drinking dwarven stout vs a dwarven barrender named Big Tony with a con of 17 will be funny.