Some questions about steadings:
What are some examples of resources? I’ve come up with an OK list: wood, food, water, iron, poultices and herbs. Does anyone know of a good list I can look at, or could rattle off a few more to get the wheels turning for me?
How does trade generally work? So for example, towns get trade with 2 nearby steadings, say a village and a keep. Now, if I haven’t statted the keep yet, is the established trade from the town in addition to “trade (steading with that resource)” that the keep gets by default? Does this depend on what resources the town has? Also, the town doesn’t list resource as a tag, but the description for towns states they “usually have fields, farms, and livestock of some kind.” So if a town grows wheat and keeps sheep is it save to say that’s what they’re trading to the neighboring village for iron, even though they don’t have the tag “resource, wool” or whatever?
I know the purpose of the tags is to give me something to describe at the table when the players get to that steading, and I also know that the tags are descriptive and prescriptive, but setting up my steadings in prep for next session I was just concerned that I was… I don’t know. Giving them too much? Reading too much into it?
Either way, making steadings is a bunch of fun, haha. Any direction would be awesome and appreciated.