The bard of my group expressed the intention to take a multiclass spell casting move next advancement.

The bard of my group expressed the intention to take a multiclass spell casting move next advancement.

The bard of my group expressed the intention to take a multiclass spell casting move next advancement. The character is played as a scholar of magic and myth, with a vast amount of knowledge.

I would like to propose wizard, mage, and channeller from grim world.

Are there any possible problems with the non basic playbooks?

Are there other playbooks that could fit?

18 thoughts on “The bard of my group expressed the intention to take a multiclass spell casting move next advancement.”

  1. The channeler and mage casting moves are, up to me, less scholarly and more intuition based. If you want to fit an academic-type character, maybe you should look to the Vancomancer.

  2. Mage should be okay, Channeler is really more innate and intuition based but should fit too. 

    I don’t see any problems per se. 

    Note that higher level multiclassing into a spellcaster is weaker it is one of the base classes since they start at level 1 for casting. When MCing into Channeler or Mage there is no such distinction. 

  3. The problem with “pacts as a class” is that every demon/devil/deep one pact is so different from the other. By putting it directly into mechanics you are killing a bunch of options that would not fit with this. 

    I feel like this is something that should come up in game to then be examined. 

    Does that make sense? 

  4. Tim Franzke I think your issue can be solved by having a separate sheet for basic and advanced moves divided by pact. A little bit like a spell list or as the Mage’s Foci. That would allow more flexibility. Tougher to playtest, obviously.

  5. Why would i make a pact to curse people? I would make a pact to be rich and influential. Silvertongue. That sort of thing. 

    I am not saying this is the only way this could work. But if you look at stories, that is generally how it works. You don’t get pact powers to be a better adventurer. You get them so that you don’t have to adventure. 

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