Question for the community regarding multi-classing in DW. Once a character takes the beginning moves of another class, are they able to take subsequent moves from that class when they advance, or only when they are allowed to take another move outside of their advanced moves. I have already decided that they can, but wanted to see if there was some warning I was ignoring. My thinking was, since compendium classes can do it, why shouldn’t multi-classes. Thanks all.
Question for the community regarding multi-classing in DW.
Question for the community regarding multi-classing in DW.
I’m pretty sure that a character can only take a move from another class by taking a multiclass advanced move.
For example, the Bard has Multiclass Dabbler and Multiclass Initiate as Advanced Moves for the 2 to 5 level choices, and Multiclass Master as an Advanced Move for a 6 to 10 level choice. So the Bard character can only take a move from another class by taking these multiclass moves when they level up.
The number of times a class can take a move from another class is a way to balance them. If you look at the Cleric, they only have one multiclass move, and the Druid has none.
Yeah as written the answer is no, but if you want to change the game nobody will stop you. It might even be more fun.
Well, the RPG-police might try to stop you, but since you’re a multiclassed munchkin, you should be able to drive them off.
That, and make sure the other players are on the same page and agree with your ideas!
With multiple cross class moves, you should consider these points :
As Christopher Stone-Bush said, the number of multiclass moves are one of the ways to balance classes ;
The limit on MM allows also each character to keep the class niche, if the moves are from an unused playbook you remove this (possible) problem;
The combination of many class moves from two classes could bring to some particularly effective combination, in DW that shouldn’t be a huge problem, but for sure if it can be spotted in advance, better consider it. In this case, it’s better to discuss it with the table first;
If you allow multiclassing with non standard playbooks, the previous point is still more relevant;
If a player chooses moves from another class, the advancement in the main class is slowed, so the pc is more versatile but loses effectiveness in the main function (for example, most of the 6-10 advances have a 2-5 advance as a requisite).
How many cross class moves does the player plan to take? I am curious about the effect of the choice on actual play (i.e. how deep multiclassing works out in practice in DW).
If the player has a character concept that deviates from the playbook chosen, you could also create a Compendium Class that fits his concept and is tailored to your campaign.
She plays a gnome Artificer and took a move from the new Bombardier playbook. She took grenadier the last time she leveled and was asking if it was possible to take specialist grenadier. I think it makes sense in the fiction, but I like the idea of waiting until she can take another move outside her playbook. Thanks for the feedback all.