Riots

Riots

Riots

When a steading breaks out into riots it usually suffers. What happens depends on the difference between the steading’s defense and the steading’s population (consider the population at +1 for a town and +2 for a city). If the defenses are greater than the population, the steading defenders easily quell the riots with no real harm to the people or the steading. If the defenses are equal to or less than the population, chose a number of the following equal to one plus the difference:

-population as people, mostly rioters, are hurt and killed in the violence

-population as inhabitants flee the steading during the riot and in the aftermath

-defenses as guards and soldiers fight hard and lose men in the quelling

-prosperity as the steading’s structures is badly damaged

-prosperity as the steading’s shops and buildings are looted in the chaos

Lawless tag added as the city does not fully recovers from the riotous mentality

Other positive tag lost as the riots destroy infrastructure and drive out inhabitants

One thought on “Riots”

  1. My players had a tendency to make a lot of trouble… which eventually forced me to create this. It’s a bit complicated, but it worked out very well.

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