PvP
When you want to damage another player’s character roll NOTHING. You’re now an NPC for the scene. The GM will cue you when to describe your actions or reactions, and the other player(s) will fight with you as if they are fighting a normal enemy.
What is the need for this? Main idea here?
When a player tries to attach another player, I use this. I know there are lots of other ways to do PvP, but I like this one.
Can you give an example on how it worked out?
The game is designed for PCs to take action against NPCs/Monsters… all the mechanics are designed that way. So I figure that is the best way to run PvP too. If a player tries to attack a fellow player, I (the GM) take control of that attacking player and the other player can now fight him as if he is a monster, with the same rules and mechanics as if he is fighting a monster. The player who “owns” the character I am controling can tell me what he want’s the character to do (and I try to make that hapen), but in the end, he is treated like an NPC. I use the character’s damage die (plus any damage bonuses he has that make sense) as his damage.
that might make the character actually better at fighting their friend. Not in all cases but it might work out that way.
This is not a complaint, just an observation.
Adam recommends following the fiction and if both Players trigger H&S, then both players roll…. Deadly, just as it should be.
Ya, I know how Adam recommended doing it, but I like doing it this way, especially if magic or other special abilities start getting involved. I’m just saying it worked well for my campaign 🙂
So when i cast the big spell of doom against my party member i don’t have to roll? Great!