House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to explicitly cover more of the traditional DEX tasks.
House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to…
House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to…
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So here is the greatly sought after stealth move…
A lot of people do this to cover stealth. Kasper Brohus Allerslev’s write-up on the subject really makes the argument for making stealth a roleplay opportunity though, and I definitely see his point. Going to try his suggestions in my game this Saturday, as stealth almost always enters the game.
The ogre swings his club at you, what do you do?
“I carefully swack it away with my sword!”
Tim Franzke you forgot quietly
Doesn’t stealth mean to move both unseen and unheard? The moment one is seen, stealth is no longer an issue. I haven’t played enough DW to decide how to resolve it, but stealth resolution seems to be more wed to the fiction. A roll may be needed to defy danger when one pushes the limits of safely using stealth.
I knew this would re-open the hornet’s nest, but I thought the description of the three applications of DEX better encompassed the other two descriptions in the book:
Quickly covers the most obvious interpretation of getting out of the way/acting fast; dodging, running, flipping, etc. If the blow with the sword was quick, maybe it could disarm the club-wielding ogre. Fiction first! Identical stat means the “carefully” statement +Tim Franzke teased me with is the same resolution, even if the player needs to describe it better.
Carefully covers balance and being nimble/deft enough to not leave tracks or bump into /destroy things around you.
Quietly covers being so dexterous that you control your body and don’t let it be the cause of your discovery.
Fr. Tom is absolutely right! Staying out of sight is a factor, and someone noted that holding your breath underwater to not make noisy bubbles would instead be CON. That is why I don’t think this covers all Stealth, but the examples of stealth and balance in the book didn’t have enough representation in the move description, especially for the literal-minded among us.
My proposal is to use this alternate description of the Defy Danger +DEX move for players who can’t grok it without being explicit.
PS: The comma and the “or” mean it could be any of the three. I can’t see a more appropriate stat for those three reasonably separate actions.
Again, there’s no right or wrong answer in my book. I have used DD at times, and this weekend I’ll try it Kasper’s way. I think it comes down to what works best at your table, full stop.
I like your house rule and am adding it to my games to see how it works out.
Use both the mechanical move and/or the fiction as the situation demands. The more tools you have the better you’ll play.
PLUS PLUS PLUS
Matt Horam I take from what you are writing, that you are not referring to the quasi-supernatural “hide in shadows” or “move silently” stuff, but everyday “not too loud” thing, right?
Paride Papadia You are correct. This is a basic move description, available to all classes.