I’m prepping to run my first game and am struggling with one of the thief moves.
Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX.
On a 10+, you do it, no problem.
On a 7–9, you still do it, but the GM
will offer you two options between suspicion, danger, or cost.
Can someone point me to an example of how the offer of two options works? I’m not getting it somehow.