Originally shared by Adrian Thoen
1st draft of the core move for a scoundrel class/compendium class.
This should be of interest to Alatha Admin
Shady Business
You have a lot of associates in shady places. When you make contact with a criminal associate in order to exchange information, goods, or services, they can always get what you want, but the GM will choose 1 to 3 complications:
-They don’t know you and don’t trust you, you will need to prove yourself first.
-You last parted on bad terms, They’re as likely to want to kill you as do business.
-They won’t deal in currency, you will have to deal in information, goods or services.
-You know they’ll try to screw you over and leave you swinging if they get the chance.
-It’s very far away.
-It’s going to take a long time to get.
-The price is unfair, you’re going to have to bargain if you want better.
Your default cred with a business contact is -2 to 0, depending on the contact and your rep in town. The GM decides.
When you have dealt successfully with a business contact take +1 cred with that contact. (Max 3)
When you are dealing with a business contact roll+cred.
On 10+ the outcome is favorable.
On 7-9 you get what you want but the cost is greater than expected in terms of complications, goods, or relationships.
On 6- take -1cred with that contact and the GM makes a hard move.
(Firefly boardgame hack)
Why, you slimy, double-crossing, no-good swindler! You’ve got a lot of guts coming here, after what you pulled.
Cool beginning, I have been tinkering around with the idea of a playbook as well.