1st draft of the core move for a scoundrel class/compendium class.

1st draft of the core move for a scoundrel class/compendium class.

Originally shared by Adrian Thoen

1st draft of the core move for a scoundrel class/compendium class.

This should be of interest to Alatha Admin 

Shady Business

You have a lot of associates in shady places. When you make contact with a criminal associate in order to exchange information, goods, or services, they can always get what you want, but the GM will choose 1 to 3 complications:

-They don’t know you and don’t trust you, you will need to prove yourself first.

-You last parted on bad terms, They’re as likely to want to kill you as do business.

-They won’t deal in currency, you will have to deal in information, goods or services.

-You know they’ll try to screw you over and leave you swinging if they get the chance.

-It’s very far away.

-It’s going to take a long time to get.

-The price is unfair, you’re going to have to bargain if you want better.

3 thoughts on “1st draft of the core move for a scoundrel class/compendium class.”

  1. Your default cred with a business contact is -2 to 0, depending on the contact and your rep in town. The GM decides.

    When you have dealt successfully with a business contact take +1 cred with that contact. (Max 3)

    When you are dealing with a business contact roll+cred.

    On 10+ the outcome is favorable.

    On 7-9 you get what you want but the cost is greater than expected in terms of complications, goods, or relationships.

    On 6- take -1cred with that contact and the GM makes a hard move.

    (Firefly boardgame hack)

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