Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until this.
Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until…
Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until…
Do you prefer to use miniatures with DW? It seems to me that it would impede the fiction to use them, but I haven’t tried.
David Benson this has been a point of much discussion here at the tavern. It’s just preference.
It’s a bit clunky sometimes, and I prefer to play without them, but I’m using them because the workmates enjoy them.
I was against them until recently when I was running a game and a friend brought them out and placed them on the map we were drawing. As long as you aren’t measuring inches and movements, I think that they are perfectly fine and helpful as far as keeping straight where people and enemies are.
Rule of thumb for us is Hand is 1 square, Reach is 2, Near is 4 and Far is 8.
This has been a point of much discussion?
Tim Franzke, yes, several people have posted about “minis or not with DW”. There is no “right” answer.
i think “use what helps you most and doesn’t fight the agenda/principles” is the right answer.
I think the biggest struggle I have had converting 4e tactical scenarios to DW is the pacing. If I have every creature come out and attack at once, everyone almost dies. If I stagger them and use more soft moves, the heroes (of whom I am a fan) thrash everything with barely a scratch. I’ll figure it out one day.
Another way of saying that is “it’s just preference,” Captain Pedantic.
I prefer using mini’s, but no longer use a hex map like I did in Dragonquest. Matt Horam I agree that getting the pacing right is a challenge in DW. I try to resist the urge to play many of the opponents as just killing machines, while killing the character is a plus (From their opponent’s perspective), what do they gain with other actions against the characters? Kidnapping, ransom, sacrifice to their god, possible coercion to their cause are all possible monster moves. I really have to resist the temptation to kill a player in a vulnerable position because I know that is how they interact with most of the monsters.
For my next session, I’m using an assortment of ludo pieces as minis to give my players a rough idea of the fight, I can’t wait to see if it works or not 😃
An upside to use mini’s is that it forces you to draw a map, and that helps you avoid the “blank 30ft by 30ft room” dilemma.
I keep a spiral notebook and draw a map for whatever is going on. It is really fun to flip through it as our sessions go on to see where we’ve been and what we’ve done (as opposed to the dry erase board I was using previously).
I use mini’s on my maps but never for measuring distance which is always handled in the fiction. Our combats are so big and tactical I’m not sure how we could get by without them =P.