Would anyone object to me posting my game notes from my second session and helping me create some fronts? I’m still unsure as to how to go about that. I’d like to set the game up for as many future sessions as I can. Thanks.
Would anyone object to me posting my game notes from my second session and helping me create some fronts?
Would anyone object to me posting my game notes from my second session and helping me create some fronts?
I seriously doubt anyone would mind that. Go for it.
Okay, great. I’m looking for any help setting fronts and determining the best direction for the game. Here are my notes:
https://docs.google.com/document/d/1nqTTpKu7L3pnYnP11Ej3md5kG4LTM29Qv8Z48JW36jA/edit?usp=sharing
Man, you’ve got a lot of stuff there. Some of it is hard for me to understand, as I wasn’t present for the game and the notes were probably never meant for anyone other than you.
The thing that jumps out as becoming a Front is Legba and the Chattering Skull. You wrote: “Legba will fall in with some bandits and become their leader. If not stopped, they will become a very severe threat in the Dragonspine region.” That’s pretty much a Front already. All you need to do is write it up as one.
To do that, look through the Fronts chapter of the DW book and decide what type of Danger Legba and his bandits are. Decide what will happen if no one opposes Legba and his bandits, and pick an appropriate Impending Doom. Then figure out some steps between where Legba is now and his ultimate goal. Those are your Grim Portents.
There’s no wrong order to do those steps in.
Thanks, Christopher Stone-Bush. I realize it’s an info dump. I should have presented the info a bit more rationally, but I wanted to offer my raw notes to see how to shape those into coherent fronts.
The Bandits should be a front in my mind, as too the refugee train to the ‘safe’ city. In fact, all the displaced folks and monsters (and magical energies) are a front, with the dangers being the individual refugee ‘groups’.
Your stake questions are gold, I would just work toward answering them in play; frame scenes aggressively to answer them, cut to the good stuff and see what the players do with it. If they do nothing? Well make sure the impending dooms have consequence in the fiction….
Not if they are not stopped they will become a very severe threat, but rather: if they are not stopped they will sack Sentinel hall and rule with an Iron Fist. See? It makes your impending doom that much more urgent and NOW.
So cool to read through this David, thanks for sharing. Reading other DMs or players notes always gives me a lot of ideas, for both stories and playstyles 😊