The Gallant is an alternate take on the Dungeon World paladin.

The Gallant is an alternate take on the Dungeon World paladin.

The Gallant is an alternate take on the Dungeon World paladin. Drawing more heavily on the Arthurian knight by way of T.H. White, the Gallant is at heart an idealist. The Gallants’ moves encourage bravery, decency, and compassion in the face of temptation to an easier path.

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8 thoughts on “The Gallant is an alternate take on the Dungeon World paladin.”

  1. Well, it’s still somewhat divine, but the biggest change is the mechanic that replaced quest. I’ll paste the move in full:

    VALIANCE (VALOR)

    When you enter a dangerous situation, lose all previous Valor, and then answer the following

    questions:

    • Am I acting to protect another?

    • Are the odds greatly against me?

    • Am I acting without the expectation of a reward?

    For each “yes,” gain 1 Valor. Spend 1 Valor to take any of the following actions:

    • An obvious and intimidating display of divine authority

    • When you would deal damage, deal your damage +1d6

    • Take no damage from a single blow

    • Ignore any penalties you would take on a single action

    • Gain a flash of divine insight

  2. Yep, “Idealist” gives you two more questions to ask. Once you’ve taken Idealist, “True Faith” gives you access to some more impressive effects you can activate for 3-5 valor.

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