A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World). A hobgoblin corruption corpse punched the head off his warforged.
I almost felt sorry for him this time.
A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).
A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World). A hobgoblin corruption corpse punched the head off his warforged.
I almost felt sorry for him this time.
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Aw man, eighth? That’s harsh. Is that the artificer or is that another character?
David Guyll “Corpse-Punch” sounds awesome.
Giovanni Lanza It was the artificer, and luckily his first bond was that he built his brother, who will replace him on this adventure. Have your construct repair kit and oil rules changed much since your pdf?
David Guyll I think you have your next playbook and its signature move.
Corpse Punch
When you beat some poor bastard with a corpse, roll +STR. On a 10+, BAM you knock their head clean off. On a 7-9, deal your damage and make one helluva mess.
It’s an optional barbarian move which involves shouting CORPSE PUNCH and the punch is in unison with the word PUNCH.
Matt Horam I think those have stayed the same. They’re essentially rations and healing potions for warforged.
Not to derail the thread, but how’s the artificer playing? Any problems or concerns?
I too read that as “a Hobgoblin Corruption (monster name) Corpse Punched (action) the head off his warfored.” Heh.
Giovanni Lanza Really well, thanks! The class is good, the player is problematic. I told him he could use the grab-bag of tags file but that he could only bind elementals if he had a khyber shard and used my custom move. Worked well!
Nice, glad to hear it!
Giovanni Lanza I only asked about the repair components to see if they still healed as much and for the same cost. I want to avoid having analogous rations, indestructability or exhorbitant expenses for warforged healing…haven’t come to a conclusion on your numbers yet (because he died).
I see. I believe I priced similarly to their counterparts, but warforged only have to spend uses if they need to make camp, not every day. So it’s a small perk.
Hrm. My copy says the repair kit is 20 coins for 5 uses, but rations are 3 coins for 5 uses.
Oh! Well, that’s probably what it is then. I suppose that offsets the benefit of not always having to use them.
I’m a bad person, because I laughed at this. Or maybe just a good GM.
I suggested the other characters use his head as a puppet…so I am probably worse.
You might want to look into the Grim World death moves, they make PC death more epic and even fun in some cases.
Eric Lochstampfor we have one guy playing a Slayer, so we have discussed it. I think I prefer death moves at higher levels.