I have a question about the Druid’s Shapeshifter move. What do the “animal moves” look like? I had a player insisting that since she already had all the animal’s innate abilities, the moves must be something special or supernatural (like magic) that wasn’t included as part of the basic animal.
The sidebar on p.107 suggests that these were intended to just be natural instinct moves. But why would these be necessary? If I can think up such moves on the fly, why do I need to define them? They are simply part of the fiction everyone understands about this animal. And if I fail to define a move, then you can’t do it? The example of “trample” is just a reskinned hack and slash. “Escape to the air” is simply using your ability to fly. Call the pack seems like a legitimate move that is different.
The player in question (last night) transformed into a giant wolf, and wanted to know what her special abilities were. I ruled it was a natural ability but couldn’t think of anything interesting. A wolf is pretty basic. I offered “go for the throat” and “hamstring,” which really are just hack n slash. But she said those are already implied by innate abilities… it’s just being a wolf and already implied by the fiction. So she was unhappy and felt nerfed.
How do you interpret this? Any examples? I think a lot in terms of monsters, but not animals, and most animals are pretty tame and not very interesting compared to sorcery and unnatural monsters. So I’m wondering if maybe this should be a magical ability of some sort. Maybe you can transform into an ice wolf, or a shadow wolf, or such such.