Tonight something weird happened. OK, I won’t lie, a lot of weird shit happened, but something really weird happened.
The random treasure table helped explaining how something worked in our game!
So, The Mute I posted earlier today was looted, and I asked the players to roll that sweet d10 on the treasure table. And they roll a 10. Magic Item time!
During the game I described The Mute as ominously quiet, no matter what it did. It was wearing heavy armor and weighed at least 300 pounds without armor, yet it never made a single sound.
So of course, the only explanation was that it was wearing Boots of Silence. When worn, you are incapable of making sound, even on purpose. The boots were kind of big, but there’s a wizard in the party, capable of transferring the enchantment.
I never thought this would happen.
Wait…random treasure table?
Page 228
I love leaving undefined details as the party explores and then finding a use or explanation later
This kind of happened in my game. The players identified the treasure they stole as the Medallion of Peace, and later when they went back to the keep, everything was just a notch more dangerous and less prosperous than it had been before the medallion was stolen….
Why is that strange? Seems like a convergence of factors allowing you to make sense and order out of managed chaos. It’s never happened before? Seems like “awesome” is the better word for it, no?
awesome! surrender to the oracular power of the random roll!
David Bowers Well, it should like that, sometimes it can be hard to justify.
John Aegard Indeed. Also, the players have currently acquired a soul jar and intend on using it to capture the soul of an ancient dragon lich…