To anyone who isn’t sure how bonds can work in practice…
I think we’re onto a bit of a winner from last night’s game.
So we have Logan the templar, Elrosine the Ranger, and Farnax the thief. Farnax started his character last night, the others have been working together for a couple of levels now. So Farnax makes 2 new bonds for himself (one of which from Johnstone Metzger ‘s super-handy Truncheon World): “The templar knows incriminating details about me” and “the ranger helped me steal something really dangerous”. From there, we worked as a group to establish that:
* Farnax tried (and failed) to steal from Logan’s superior (a cardinal), and Logan could rat him out at any time;
* Elrosine helped in this attempt to steal from this cardinal, but Logan doesn’t know she was involved… but Farnax does, and could rat her out at any time!
* Farnax has amnesia about the entire endevour. So he doesn’t actually remember what he was trying to steal – only that Elrosine helped him do it and he wound up in Logan’s cells afterward.
…and then we started actually playing the game! I think this is a great example of how bonds can work beyond how they’re written in the rules – once people start making connections, it inspires all sorts of ideas. They might not be relevant every session, but when they are, stuff’s going to go down and everyone at the table knows it.