I have a few questions about the Templar class in the Alternative Classes pack.

I have a few questions about the Templar class in the Alternative Classes pack.

I have a few questions about the Templar class in the Alternative Classes pack. Specifically, the wording on the following move:

Unrelenting

When you are in no condition to go on but do so anyway, roll+CON. On a 10+, choose both. On a 7-9, choose 1. On a 6-, choose 1, but your condition worsens significantly: you take 1d8 damage as you push yourself beyond your limits.

I’m not sure how this trigger works. Could someone clarify it?

– You ignore your debilities and injuries until the moment before you accomplish your immediate goal. Until then, you take action as if you were perfectly fine.

Does this mean that all of your damage suddenly effects the very last role you make before victory?

When you hit 0 HP while Unrelenting, you keep going and do not take your Last breath until you fall or your goal is accomplished, whichever comes first.

What does “falling” mean in this context?

One thought on “I have a few questions about the Templar class in the Alternative Classes pack.”

  1. I think the “no condition to go” can mean anything that may impede the character to do something. Either the loss of an arm, being demoralized, stuck in a web, being paralyzed, poisoned, etc…

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