Having so many great ideas this morning! Moves for traps and cursed locations which then create fronts! Can’t decide what to share with the world and what to save for my future campaign secrets…
Having so many great ideas this morning!
Having so many great ideas this morning!
I’d love to hear what you’re mulling around Matt Horam. Is it not possible to share them with us and keep them secret for your players?
Consider my arm twisted! These ideas were sparked when I read this great thread: https://plus.google.com/u/0/111093200048444318746/posts/aGVcoFQCJ8Q
Idea #1:
When you attempt to pick a Poisoned Lock, roll+DEX. On a 7+, it unlocks. On a 9-, you feel a tiny pain in your finger, like a scrape or a pinprick at the edge of your nail. When next you miss a roll, it goes numb. When next you miss, the numbness spreads and the finger won’t move. When next you miss, both conditions spread and the finger is stone. The process will continue. What do you do?
Idea #2:
When you end a life in a Chapel of the Hungry God, you hear a voice whisper “Another”. Anytime you sleep makes the voice grow louder. Any rolls you miss make the voice louder. Every subsequent life you end outside the Chapel makes the voice louder. Each life you end within the chapel makes it louder. Every life but yours.
When you hear the voice of the Hungry God, roll d6. On a one, it sounds like “more”. On a two, it sounds like “more” and “often”. On a three, “more” and “number”. On a four, “more” and “further”. On a five, “more”, “larger” and “again”. On a six, “again”, “new” and “replace”. It always sounds like “Hungry”.
When you end a life at the behest of the voice, you become a Priest of the Hungry God.
These moves create the front “Cult of the Hungry God”. Priests of the cult, alone or in a congregation, eventually acquire a church from another religion by killing the existing priest and congregation. They then widen their net of sacrifice. When a priest of the Hungry God dies in a new church, it becomes a consecrated Chapel of the Hungry God. A new voice issues from the new chapel; the voices from the previous chapels persist.
This is cool =D. How would one react to the poison scenario? Would an anti-toxin do the trick?
Very cool ideas!
I considered including suggestions for countermeasures, but decided to leave it to Play to Find Out(TM). Players could suggest antidote ingredients or a pilgrimage to find a cleric/mage to counter the poison, or just Ye Olde Demolish Haunted/Cursed Building Solution.
I even considered that PCs might need to take their own lives to battle the Hungry God in the spirit realm, but that’s not for all ages.
I was so excited to see what thread had inspired you… only to discover it was my thread XD
Ben Duchac Goldmine of comments in there. Great names, too!