You’ve found a clue! Well, maybe not, but it is a new playbook I’ve been working on. Big thanks to Kaillan Reukers for letting me think-tank with him on a daily basis. :T
Here’s a sneak-peak at the Slewfoot. Critiques welcome and encouraged, as always. #semidarkarts
D8 damage? Pretty high for the type of class. Bard bas d6. You could insert advanced moves that raise damage (Military training or Martial arts).
A suggestion for another drive: Obsession.
Nice, I will be waiting to see the advanced moves.
Also, for me (and I suppose for many people in countries where hockey is not a popular sport) the name of the class is basically meaningless.
It’s a synonym for an investigator, not just a hockey move.
Really? I can’t find it online neither in the MW nor the Oxford dictionaries.
http://www.merriam-webster.com/dictionary/slewfoot
http://www.oxforddictionaries.com/spellcheck/all/?q=slewfoot
Huh, you might be right. I found it in a thesaurus. Wonder if it’s slang… looks like it is some type of slang as I see some references to it being a “cop” or “investigator.” The origin of this word specifically has negative connotation.
I think the Apprehend move should never stop the culprit on its own, but maybe it gets the attention of someone else who intervenes.
Because a detective yelling “you there! stop!!” always causes the person to run instead. Always. Even if they aren’t the right suspect.
I was debating the damage die and I may be on the same page with you. I will likely be making that d6. I was planning on playtesting it first. interesting take andrew ferris, I may just use that – especially nice that an npc would help to stop the criminal on a 10+, or the criminal gets away (or worse, you get ambushed) on a fail roll.