This is a simple custom move my GM asked me to make for him as he has a tendency to forget to simulate the travel portion of the game. Maybe it’ll be useful to others too. Mention of the Captain is because our group is playing with the sheets from Inverse World.
If you would like to add, alter, or suggest additions, I’d greatly appreciate it as my group will be using this in our game too.
When the party is about to move on to another location, consult the following list in order.
… If the Captain is present and the ship is in use, Chart the Course.
… If a market is available and the party isn’t making a daring escape, check if anyone needs to re-Supply.
… if days are skipped before departure, charge coin for room and board.
… If traversing through hostile or wild territory, Undertake a Perilous Journey.
… Sometimes, Make Camp.
… Does anything happen along the way? Take Watch if appropriate.
… Upon arriving at a destination, check Outstanding Warrants.
… Call for other class-specific moves.
… The Captain’s Share is effective only if the Captain spends downtime meeting merchants and nobles.