I had an idea for level 10+. A player was complaining about how characters start out weak and then become too powerful in most games, and said he’d prefer to just get rid of levels altogether. I said that character change is nice to have, but it could be lateral change instead of increasing in power. And that got me to thinking…
At level 10+ you can continue to Level Up. Each level after 10th requires a flat 17 XP to advance, and level is always reckoned as “10” for purposes of moves and spells. Advancement becomes lateral rather than upward. When
you level up you can:
– Tweak a Stat
– Replace a Move
– Gain a Spell
– Change Career
Tweak a Stat: At level 10+ your stats no longer increase; instead you may move a point from one stat to another. You cannot lower any stat below 3 or increase it above 18. For example you can lower Dex from 14 to 13 in order to increase Con from 9 to 10.
Replace a Move: At level 10+ you no longer add new moves, instead you replace an old moves with a new move. This applies to both regular class moves and Compendium Class moves.
Gain a Spell: Wizards can add a spell to their spellbook. (Wizards are already limited to 11 prepared spells, so I don’t see added variety as a significant powerup)
Change Career: At level 10+ you can add a second base class, if your race and alignment are compatible and you have opportunity to learn. Your HP and Damage are the higher of the two classes. Your stats do not change, but you may Tweak a Stat. Your moves remain the same, but you may Replace a Move, and may choose from either of your classes (or from a compendium class).
You can make multiple Career Changes, but can never have more than two careers at once. When you take a third class, you must drop an existing class; your HP and Damage dice are determine by your two new classes; you can choose moves from among the new classes. You must also complete at least 5 levels in a class before you can switch to a new class.
The ideas here are that:
– XP to advance becomes flat (so its still within reach)
– stats stop increasing, but can still change
– moves stop accumulating, but can still change
– class change is incremental rather than abrupt
– class change does not involve “reset”
This leveling off only occurs at level 11+, so play at levels 1-10 is unchanged.
I would like to hear what you think. Do you see problems with it? Ideas for a better way to do it? In the original discussion the player advocated just starting everyone at level 10 and never advancing. Personally I think it’s good to have change and something to work toward, but I’m okay with flat power level.