Hey everyone, I have been working on a Kobold class, I got inspired by the elf dwarf and halfling classes and I wanted to make some for the downtrodden races. I am also currently working on an Orc, and possibly a goblin or ratman class. Let me know what you think, its really only the first page.
PS. Ignore the last page, very early draft.
Well I didn’t sleep last night. here is what I have now, its a ton of progress also let me know if you think I should switch precision charges and street fighter.
And give me any feedback you have, even if its to tell me I’m terrible.
https://drive.google.com/file/d/0B7SuiGNRZkTpcGVZVTVmVlc5eUU/edit?usp=sharing
The background choices are kind of off-kilter. An extra starting item and 20 gold isn’t going to mean anything outside of a one-shot, and speaking another language is something that just kind of happens in DW.
Maybe consider these?
Servant: You are a servitor for some other powerful entity; describe it. You can use that entity’s potential disapproval as leverage for Parley when appropriate.
Bandit: Add the following to your list of trap effect options: they lose hold of a weapon or valuable object.
Mind if I steal that? also what do you think of the rest of it?
I didn’t post them to not be used, go nuts.
As for the rest of it:
I like the way you’ve structured the equipment,
Trap design is a little… eh. I can kind of get what you’re going at here, but how are you intending them to be used? Like, set up the traps in advance, or rig a satchel charge, toss it, and press the detonator? That framing might suggest certain differences in how you’d break down the 10+ versus 7-9 options. Maybe even have a base move that modifies how it gets used in combat?
Anyway, on options for trapsmithing:
– class damage +1d4; +1d6 is reserved for situations where you’d be doing autodamage and this seems more like an “attack roll” kind of thing.
– “it can be reused” doesn’t seem very beneficial when it doesn’t cost a trapsmith anything to make the trap
– area damage seems pretty powerful for just a standard choice; maybe “it affects 1d4 creatures in the blast radius”?
– “it puts them in a spot” might be better left to your Dragon Power, as:
– Red: they catch on fire
– White: they’re frozen in place
– Blue: they’re momentarily stunned
– Black: they’re sprayed with acid
– Green: they’re blinded by mist
Thanks for all the help! I will take all of this into consideration.
Good start. It would be cool to further incorporate the dragon lineage into advanced moves, too. Like a 6-10 move “Halitosis” that lets you add your Draconic Lineage benefit to your breath weapon.
Alex I probably need to word it better but that’s what I was trying to do with bad breath. That way it would be used very differently for different kinds of kobolds