Hey everyone, I have been working on a Kobold class, I got inspired by the elf dwarf and halfling classes and  I…

Hey everyone, I have been working on a Kobold class, I got inspired by the elf dwarf and halfling classes and  I…

Hey everyone, I have been working on a Kobold class, I got inspired by the elf dwarf and halfling classes and  I wanted to make some for the downtrodden races. I am also currently working on an Orc, and possibly a goblin or ratman class. Let me know what you think, its really only the first page.

PS. Ignore the last page, very early draft. 

7 thoughts on “Hey everyone, I have been working on a Kobold class, I got inspired by the elf dwarf and halfling classes and  I…”

  1. The background choices are kind of off-kilter. An extra starting item and 20 gold isn’t going to mean anything outside of a one-shot, and speaking another language is something that just kind of happens in DW.

    Maybe consider these?

    Servant: You are a servitor for some other powerful entity; describe it. You can use that entity’s potential disapproval as leverage for Parley when appropriate.

    Bandit: Add the following to your list of trap effect options: they lose hold of a weapon or valuable object.

  2. I didn’t post them to not be used, go nuts.

    As for the rest of it:

    I like the way you’ve structured the equipment, 

    Trap design is a little… eh. I can kind of get what you’re going at here, but how are you intending them to be used? Like, set up the traps in advance, or rig a satchel charge, toss it, and press the detonator? That framing might suggest certain differences in how you’d break down the 10+ versus 7-9 options. Maybe even have a base move that modifies how it gets used in combat?

    Anyway, on options for trapsmithing: 

    – class damage +1d4; +1d6 is reserved for situations where you’d be doing autodamage and this seems more like an “attack roll” kind of thing.

    – “it can be reused” doesn’t seem very beneficial when it doesn’t cost a trapsmith anything to make the trap

    – area damage seems pretty powerful for just a standard choice; maybe “it affects 1d4 creatures in the blast radius”?

    – “it puts them in a spot” might be better left to your Dragon Power, as:

    – Red: they catch on fire

    – White: they’re frozen in place

    – Blue: they’re momentarily stunned

    – Black: they’re sprayed with acid

    – Green: they’re blinded by mist

  3. Good start. It would be cool to further incorporate the dragon lineage into advanced moves, too. Like a 6-10 move “Halitosis” that lets you add your Draconic Lineage benefit to your breath weapon.

  4. Alex I probably need to word it better but that’s what I was trying to do with bad breath. That way it would be used very differently for different kinds of kobolds

Comments are closed.