Is there a Sorcerer playbook? Going to try playing soon, and my wife won’t play if she can’t be a sorcerer or fire elemental. Don’t have enough experience to make one of my own.
Is there a Sorcerer playbook?
Is there a Sorcerer playbook?
Is there a Sorcerer playbook?
Is there a Sorcerer playbook? Going to try playing soon, and my wife won’t play if she can’t be a sorcerer or fire elemental. Don’t have enough experience to make one of my own.
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Use the Heritage moves in J. Walton’s Planarch Codex supplement: these substitute your race move and allow you to play monsters of all kinds and have cool, and very powerful, monster moves. She could play a fire elemental through Heritage Moves, and choose any class.
Also, what does she mean by “Sorcerer”? what’s the difference, in her view, between a Wizard and a Sorcerer, and what is putting her off the Wizard base class?
What makes a sorcerer different from a wizard? A lot of how magic works in DW can depend on how you describe your magic. If sorcerer doesn’t mean something fundamentally different from wizard, just use the wizard playbook. Also, good playbooks are hard work.
She might enjoy the Spellslinger playbook. I had one in a game I ran. It’s effective and things catch on fire around them.
I would suggest grabbing the Grim World Playbooks and using the Channeler.
Making a playbook is easy. Making a good playbook is a lot of hard work as Marshall Miller said. I’ll also echo him and Alberto Muti, what’s the difference between a Sorcerer and a Wizard?
I have a Sorcerer playbook that’s in playtest phase.
https://docs.google.com/document/d/1Z_AGe0v6WCybfcQ-nIlZcu5-rieYVUqoI1sjlHB_lP8/edit?usp=sharing
Fictionally, Sorcerers are all over the place in books, movies, and games, so in order to give the class focus, it’s all about channeling your emotions into magical effects, including a particular element.
For an elemental mage, check out Grim World’s Channeler.
If you’re looking for a non-Vanican style magic-user, try the Mage alternate playbook.
I’m a big fan of the mage playbook. I don’t even offer my players the wizards anymore. Magic is way more fun now.
As Delos Adamski suggested, there is a great playbook in Grim World, the Channeler. Here’s his catch phrase:
Channeler
conduit to raw magic, elemental summoner
“I am the gateway.”
Let the mages wield their spellbooks and grand wisdom. None of them
have what throbs inside of you: a conduit to pure magic. Your body is
the gateway, like a dam holding back an ocean of power. “Does it hurt?”
They alway s ask. As if the scars you bear are not answer enough. You
think you know the cost, but truly, how much can flesh weather? You
expect you’ll find out, one way or another.
He can use the element. He can wield, wear the element. And he suffer when he does… Nice. Also, you will find other fantastic playbooks inside: the Battlemaster (a leader, a mastermind), the Skirmisher (a spartan, a warrior that fight in team), the Slayer (a sort of Gatsu from Berserk 😀 ) and so on. Great book.
The mage is another great book. My group threw out the wizard playbook as soon as we found the mage.
If you like The Mage, also check out +Jacob Randolph’s Witch.
As others have said the Mage is much better than the Wizard. Has someone done something similar for the cleric…?
Same guy made a priest class. It’s bundled with the mage.
Wow. You guys respond quickly.
I asked her what she thought the difference as between wizard and sorcerer. She respond that “wizards are usually limited to spell books and spells per day and I hate that s#!t.”
Reading all the responses, it seems that mage may fit.