Following on my sessions report, I’m pushing the observations out to the Dungeon World community.
Originally shared by Jeremy Friesen
What follows are my observations regarding the Dungeon World game that I ran at Michiana Board Gamers. The other post was already ridiculously long, so I’m splitting it up. Observations The Namer First and foremost, the Namer is an interesting … Continue…
http://takeonrules.com/2013/12/29/observations-of-dungeon-world-at-michiana-board-gamers/
“Splitting the group in Dungeon World is rather invigorating…as one group faces a hard question I quickly pan to the other characters and have a quick conversation and end with a hard question…then pinball back to the previous group to hear their answer and determine its resolution.”
this is spot on and you should basically do the same thing in combat
This is one of the few games where as a GM I feel completely comfortable letting the party split up.