This Sunday, we will play our second Microscope session, and our “points of light” inspired setting will then begin come new year.
I’m so excited! Currently, I “persuading” the other players that the game will be far more interesting if I’m mean when making hard moves.
So far they’re taking the bait. Especially one of them, who usually doesn’t like that kind of “consequence play” as he calls it. He consider it a kind of “gotcha” type play.
He was easily convinced, when I said that earning your loot (and continued existence) was much more satisfying than the adventure being a “cake walk”.
I can’t wait to finally getting started on this game. An actual campaign. 🙂
You only go “gotcha” when they give you a golden opportunity. Otherwise it is just the result of a failed roll, there is no gotcha moment ere.
This. So much this. Players don’t realize how much more fun the game is when they earn it.
The only time I am aggravated with a challenge is when I am hoping for a light relaxed tone, DW presents some tension on failure & hard moves, but that is a feature in sword & sorcery style fantasy. I think you have done the right thing in letting them know. If your beloved hometown goes down in flames that can be jarring if you are expecting a slice of life game, but completely in tone for high adventure.