New fighter race. Too powerful?
Orc – Your signature weapon has the two-handed tag and an extra enhancement.
New fighter race. Too powerful?
New fighter race. Too powerful?
Orc – Your signature weapon has the two-handed tag and an extra enhancement.
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I would say so. I would just give it the hooks and spikes or the messy tag. but 2 things is a bit much considering the elf only gets 1.
Could work but doesn’t strike as that interesting unless you really want to bring home the “Orc stuff is huge” idea. You talked about this with the Orc ranger.
Is that their theme?
The extra enhancement is something you need to take an advance to get, normally, but then two-handed is just a drawback, so it’s not that big a deal I guess?
Mostly, this doesn’t seem very orc-y at all; orcs are vicious, angry barbarians in D&D, not big guys. This is the one I had:
Orc
Making you angry is a bad idea. When you are attacked by an enemy, you deal +1 damage forward against them.
I think I had that they can take a d8 extra damage on hack & slash instead of a d6 when they open themselves to an attack on a 10+
I actually like that better than mine. Do you mind if I steal it, Tim Franzke?
No problem. I am quite proud of that one.
Shadi Alhusary Two-handed is a drawback. It means you can’t pick up a longsword for +1 damage in your off-hand or a shield for +1 armor.
I think the idea behind Tim Franzke’s move is great, but I think it’s weak sauce as is. On average getting +1 damage (compared to other characters) when roll 10+ on H&S and is willing to suffer for dealing bonus damage is not very good. The human move is much much better.
Alex Norris In this setting, orcs follow a “honorable savages” theme, with heavy emphasis on honorable. They also ride on direwolves, being a nomadic people, loosely inspired by the Dothraki, yet a far more peaceful.
But the human move is only once per battle. An Orc can go all in. It is flavourful and looks/feels powerful I think.
Actually I have a note that shows in Tim Franzke’s Half-Orc moves, the following:
“When you roll a 10+ on Hack & Slash and you choose to deal extra Damage, deal an additional +1d4 damage.”
I think this works as it meets at middle ground.
Oh yeah… I should check what I wrote before posting about it. That would equate a +2.
It depends on how you view orcs in your campaign. Do they hit harder? Are they tougher?
Here’s the move I came up with: When you charge into battle howling your terrifying war-cry, you gain 2d4 temporary hit points. These extra hit points are lost first when you are injured, and you lose them at the end of the battle.
Linda Larsson came up with the following for my Warcraft-themed orc racial option: When you wield a messy or forceful weapon, you also deal +D4 damage.
so basically always?
Hopefully! Personally, I’d encourage orc players to be unsubtle. I appreciate that might not fit the OP idea of honourable savages though.
Joe Banner I think that is too much, imho.
Tim Franzke Been using the Orc Fighter, 10+ H&S deals +d4 in a long-running game. Its worked out really well, and feels very orcish.
Wait, I thought the 1d4 bonus damage only applied when you opened yourself up to an attack on a 10+, not on every 10+.
Why not just make a ‘heritage move’ as per The Planarch Codex?
Invoke blood and heritage and steal from the orc GM moves? There are some pretty cool ones in there. Much more narratively satisfying than deal this amount of extra damage or take +1 forward to this roll.