Hello, did someone try to convert (I use the term loosely) Paizo adventure paths to DW Fronts?
Obviously, the prewritten storyline would be lost, but there are lots of locations, PNGs, and monsters that could be used easily, and the storyline could be analyized and transformed in grim portents, stakes and impending doom.
I don’t necessarily think you have to completely lose some of the pre-written story elements, though they might take more of a background role.
Let’s take the first Kingmaker AP, “The Stolen Lands.” (http://paizo.com/products/btpy8dhc?Pathfinder-Adventure-Path-31-Stolen-Land)
Alright, so what’s important and vital, at the heart of this AP? In no particular order:
* mapping these unknown lands for the kingdom of Brevoy
* taking care of the bandit problem
* eventually defeating the Stag Lord
* various location-based quests/events
It’s a pretty standard level one adventure in many aspects that later have pay offs in the further installments of the AP.
Largely you could keep the monsters the same, doing on the fly conversions, or even converting them whole-cloth before the game.
Locations could roughly remain the same. If you want to emphasize the importance of the exploration aspect, it might be a good idea for Brevoy to have given the party a specific number of places they want investigated. Or, if you want to put the exploration on the back-burner entirely, that is also possible.
As for Fronts, take some of the bigger key features/quests/events of the AP and write them up either as full fronts or mini fronts that have certain story triggers.
Out of curiosity what AP are thinking of converting to DW?
I like very much both Rise of the Runelords and Curse of the Crimson Throne. Also Legacy of Fire is interestuing for the setting (I have just the first 2 book, tough).
Probably, Kingmaker is the less complicated AP to convert, because it was written from the beginning to be more open ended than the other APs.
I was asking to see if someone already tackled the problems of building Fronts from what is essentialy a linear adventure, I am not sure to be expert enough in front building to do such a big work.
The real deal is to keep as many story elements as possible in the fronts, and at the same time making them flexible to accomodate the DW style.
You are right, now that I think of it, that Kingmaker would be easier to convert with its focus on exploration, and to a lesser sense “playing to find out.”
I’m not nearly familiar enough with the Runelords, Crimson Throne, or Legacy of Fire, to be of much help other than offering generic advice.
Sorry and good luck!
I steal maps and monsters from the PF modules and place them in my own stories. The are a good resource for that. But generally I find them an incredibly boring read.
I can’t really think of a good way to convert any storyline into a front/multiple fronts. They’re not really the same thing. If you were to “convert” them somehow, I would think that you would have to make a close reading of the adventure paths and distill the base context from them. At that point you could then start to work out the motivational vectors for the various “dangers” and attempt to reconstruct it in a manner that might work for Dungeon World. Maybe.