Here’s a little custom move I was thinking about (after consulting with Iacopo Benigni ). It’s for playing demos and one-shots, but mostly demos.
The point is: in a demo, if you’re showing the game to someone, you want them to understand how cool their characters can be. But what if they are really unlucky with rolls? I mean, of course you mark experience that way, but what do you need experience for, if we’re playing a demo?
So, I thought about giving some “luck point” (a la Monster of The Week) that you can expend to turn a 6- roll in a 12+. Iacopo came with a better idea: what if instead of “luck points” we made the Experience Points expendable in that way? So, if you’ve had little luck before, for the rest of the demo your character will surely have at least one shiny moment!
What do you think about it?