To Sage LaTorra and Adam Koebel, to the mighty Vincent Baker Baker…thank you guys so much for the powerful, imaginative games you’ve brought into the world. I dedicate this post to you!
To Sage LaTorra and Adam Koebel, to the mighty Vincent Baker Baker…thank you guys so much for the powerful,…
To Sage LaTorra and Adam Koebel, to the mighty Vincent Baker Baker…thank you guys so much for the powerful,…
I love this! Looks like you’ve got some pretty good principles there, would definitely like to hear back in a month or so with how (or if) they’re changing your life!
Game design is just behaviour control, so this kind of thing makes so much sense.
What are your moves? What do you do to action those things into reality?
You know what’s crazy is I hadn’t actually stopped to think about the moves yet. I’ll have to come up with some to help me with the agenda and principles…
Dungeon World isn’t a self-help platform, but if you want to make a game that controls / guides your behaviour, you’re on the right track. laugh
I’ve been trying this one out in real life: To do it, do it.
Sub to find this again.
Al Gordon: Yes! I’ve always felt there was something quite profound about “to do it, do it”
Ed Gibbs Want to work together on a self-help RPG for struggling gamers?