So with a Ranger’s pet move (I have some multiclassers who have taken it), how do I deal with dealing damage to an…

So with a Ranger’s pet move (I have some multiclassers who have taken it), how do I deal with dealing damage to an…

So with a Ranger’s pet move (I have some multiclassers who have taken it), how do I deal with dealing damage to an opponent? My players have the instinct to send it to attack in the main thick of things, but I am never quite sure of how to do this. Should it be class damage or fictional? How have you guys treated this in game?

6 thoughts on “So with a Ranger’s pet move (I have some multiclassers who have taken it), how do I deal with dealing damage to an…”

  1. Move sais, when you and the pet attack the same target, do class damage and add pet’s ferocity.

    If just pet, I would do simply ferocity damage, to speed up things.

  2. Example from the Dungeon World Guide showing the importance of using the game fiction for pet activities:

    (Excerpt from an Example Battle)

    Ranger: “Totally! Yeah, the first few arrows are de-flected, but I finally land one right in between two plates, deep in the machinery. at’s 6 damage. Oh, plus it says here that if my hawk Companion attacks the same target, I add its Ferocity to my damage.”

    GM: “Okay, but how does your hawk damage this completely armored tank? I feel like its claws can’t even scratch this thing.19”

    Ranger: “Um… how about my arrow finally hits, and the hawk flies over and drives the arrow in? Like, it grabs the arrow and pushes it deeper into the ma- chinery?”

    GM: “at sounds awesome! Yeah, it jams the arrow into the thing and sparks start flying out of it; it’s twitching but still active. 

  3. I’ve had the Ranger’s wolf do Ferocity damage, and also grab and try to pull down the opponent, preventing him from doing anything while trying to defend himself.  I’ve also had the wolf get “wounded”, trying to communicate the danger that the Ranger is putting the wolf’s life on the line by sending him into fights alone.

Comments are closed.