So here is the Automaton of the evolving Clockpunk.  (I think I settled on his name – Clockpunk.)

So here is the Automaton of the evolving Clockpunk.  (I think I settled on his name – Clockpunk.)

So here is the Automaton of the evolving Clockpunk.  (I think I settled on his name – Clockpunk.)

Automaton

You have created an independent clockwork agent, the size of a rat. It’s artificial intelligence is based on clockwork mechanisms harnessing zero-point time-space sourcery. It is roughly as smart  as a trained monkey or a stupid goblin. 

Choose its form: arachnoid, insectoid, reptiloid or  animaloid.

It has a mechanical eye and can record everything it sees, to be read later by anybody with the technological know how. 

Choose  2 upgrades

It is stealthy.

It can squeeze through very small openings. 

It can fly with mechanical propellers or wings. 

It is waterproof and can move under water with no problem.

It has mechanical ears and can record sound also.

It has an inbuilt flintlock pistol and can deliver one shot for 1d6 damage at close range to a predetermined target. (Gunpowder has to stay dry!)

When you have wound the automaton you may send the automaton to scout, it will come back a bit later with information. It must be wound up for a few minutes before it can be used again. 

Automaton upgrade: Jump back

When you send your automaton to scout, it can jump back to the time you sent it out when it returns.  The effect is that for you, it takes the automaton no time to scout. 

You may send the automaton back in time for up to a few months or even years to scout for you and bring information back to the present. Remember that if your automaton changes history, you will know that before you send him back… (The past cannot be moved…)

Mechanical eye.

When you lost your eye in battle (or otherwise), the next time you level up you may install (with the help of healing magic) a mechanical eye in your eye socket. It is linked via a zero-point time-space rift to your automaton, so you see everything it sees in real time, even if it is scouting the past. 

11 thoughts on “So here is the Automaton of the evolving Clockpunk.  (I think I settled on his name – Clockpunk.)”

  1. Tim Franzke  How would you use it at its most powerful?

    My idea is that it can mainly be used to find out where stuff is. You want to know where the treasure is buried, send your automaton back. 

    Remember, in this version of time travel once something happens it cannot be changed, as per Michael Crichton’s Time Line. So you can’t go back in time and murder somebody at birth in order to change history. You can go back and murder somebody, but if you know he is alive now, you also now that you have failed even before you do it…

    That excludes the whole problem if time paradoxes… I think.

  2. Yes you can, but not if you only know the past. I mean what this specific move does is just to give you almost perfect knowledge of the past. LIke the internet does today. 

    The clockpunk kan see the future also, but only a few seconds of it, and he sees it as a branching tree of possibilities. (That is why he can see only a few seconds – his mind does not have the computing power to see the whole tree too far ahead.)

    So in mechanical terms seeing the future is not much more than Jedi reflexes: It gives him +2 armor , a bonus to defy danger and to parley.

  3. Also. I can send it back into the past now. Can’t it go “into the future” find out things, and then jump back to now?

    I think the move already allows that.

  4. No, this move does not allow it to go into the future, but there is a move that allows the character to jump forward for two seconds or so. Importantly no move will go more than a few seconds into the future, because of my version of how time works. 

  5. but they can just live and wait until they ARE n the future (that is now their present) and then jump back to the moment they started waiting. You know what i mean? 

    time is confusing!

  6. It would be interesting if the clockpunk could compute multiple “possible” futures. Like potential outcomes based on computing power and realm of possibilities. Instead of knowing the future, it knows what possible futures exist based on the scenario.

    I was working on a “Clockjockey” CC as your talk of time management, heh, began to spark my interest. With this CC, you don’t affect time, but while in the place you currently are, you can go back in time and essentially watch a “memory” of time. It overlays into your current presence as if you hadn’t moved at all, but now the exact place you are in is the way it was at the time you are attempting to recall. I’ll post when I finish.

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