5 days left on my October sale. Pick up the Fae, Spellslinger, Fool, and Giant for $1 each!
I’m also happy to talk about the classes themselves, or making classes in general.
Originally shared by Adrian Thoen
I’ve loved Dungeon World from the first time I read it, and playing it inspired me to write 4 player classes with unique fictional hooks to drive your game in new and interesting ways.
I love that the character you choose can so dramatically change what the game will be about, and have tried to experiment and push this idea with my playbooks. I like the flexibility so much, many of the playbooks I’ve made have alternate versions to reflect different archetypes of the classes. Are you a big friendly giant, or a giant jerk? Is your spellslinger more fantasy, or the good, the bad, and the ugly Wild West?
It was recently my birthday, and I wanted to offer my playbooks at a discount to the dungeon world community that’s given such great support to all of its creators! So for the month of October, all of my playbooks are just $1 from drivethru rpg.
http://rpg.drivethrustuff.com/index.php?manufacturers_id=5316
Congratulations! You just earned 4 dollars!
Thanks, and enjoy!
Oh, but I will 🙂 Maybe my players would like to play one of them in our coming campaign, who knows?
So, Adrian, I’m curious about your playtesting procedures. How do you playtest them, how extensively, etc?
I’d also like to say that I bought all of your classes, and I think they’re just wonderful! I’m just curious because I have quite a few classes in various stages of completeness, and wanted to hear how you did playtesting.
For play testing, I basically throw the google doc at the dungeon world thread on SA, or run one-shots online.
Feedback from people playing the class in a game I’m not running is very useful since then I’m not there to interpret anything I’ve written poorly. That will most clearly expose rough edges.
That’s an excellent idea! I’ve always playtested them with my groups.