A short hack. Actually, a one-liner
Epic World – A Dungeon World hack, by Kasper
When a player misses, they still succeed. You still make a hard move.
Thoughts? Players always succeed, and then maybe die gloriously.
A short hack. Actually, a one-liner
A short hack. Actually, a one-liner
Epic World – A Dungeon World hack, by Kasper
When a player misses, they still succeed. You still make a hard move.
Thoughts? Players always succeed, and then maybe die gloriously.
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Also, there should be a “swarm” monster type; when you deal damage to a swarm, kill that many monsters from it. If your attack covered an area, then kill thrice that amount
Killer bees, wasps, Pitt of snakes.
Classes should also be renamed. The Fighter could be renamed to “The One-Man-Army”, the Wizard could become “The Magelord”, a paladin could be “The Chosen”.
Next one-shot plays be these rules.
F*** yeah!
That’s pretty Michael Bayesian. In a good way, tough.
Cleric or The Devined one lol
I like that everything in Dungeon World goes horribly, horribly wrong fairly quickly, so I’d probably not drop 6- results myself, but it sounds awesome for a one-off!
– I have an ARMY!
– We have a bunch of epic level murderhobos.
So, basically Skills from World of Dungeons, but on everything? I dig it.
I haven’t read World of Dungeons?
World of Dungeons is the fake retroclone predecessor to Dungeon World by John Harper. It introduces Skills to the basic 2d6+stat move economy we’re all used to. The way they work is: if you have a skill, you never get worse than a soft hit, but the GM makes a hard move like usual.
Ahh! So I copied something without knowing it!
Your mind works like John Harper’s mind. Be scared 🙂
Yeah, let’s do that. Kasper Brohus you be scared, and we be in awe. Damn, I want to try this thing.
Hangouts, next week? =D
Yarr!
I do this very often in dungeon world. It works a lot for me. When the fighter hacks’n’slashes for 6- and I reply with “well please, by all means, roll your damage anyway” he does that oh-crap face knowing that something way worse than damage is coming for him.
Kasper Brohus
http://comicrelated.com/graphics/solicits/darkhorse/mar10/ConanFrazetta4.jpg
I want to note, there’s no reason why you must fail when you roll 6-. The GM decides what happens, so at their discretion you may still succeed at your original action (while all hell breaks lose otherwise ;)).