A couple of simple Moves questions.
1. Can a Move be awarded for actions during the game? For example – You have saved the Princess. When you are in the kingdom and call upon the king, he will send aid?
2. Can a player acquire a Move during a session?
3. I’ve several custom moves where, rather than giving a +1, the threshold for failure has been lowered, i.e., Treat any total of 6 as 7. Does this “half bonus” seem too excessive or out of place?
1. Sure.
2. Acquiring new moves is most typically awarded during Level Up. Can you think of a situation that would give a new Move in the middle of a session?
3. That’s kind of weak. Instead, there are some advanced moves that treat 6- as 7-9. Check out “Extremely Cautious” for the Thief.
2. You absorbed the god of magic. You have spell casting now.
Peter Johansen the idea behind treat 6 as 7 is that is decreases the chance of failure without increasing the chance of total success (as +1 or 6- as 7-9). I usually use “6 as 7″ when bundling several moves into a custom move. For example, ” You are Lord of all You Survey – Westhold is a human dominated land and most things in it exist to fulfill your race’s needs. When you Carouse, Supply or Recruit treat any total of 6 as 7.”
Gordon Spencer Ah, okay. Spreading that over several moves is better.
1&2: Yeah.
3. That’s fiddly enough to be annoying. Just go with a straight +1.
Pretty much what Johnstone Metzger said. That said, +1s are the least interesting thing to do with magic items or custom moves. Look at using these moves to change what is possible, or what happens in the fiction.
yeah! Instead of giving bonus (even weird ones), give the players more options to choose from when they hit.