On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about Dungeon World is, it gets better.”
And I had to agree.
We started out the game running from goblins in a flaming swamp… and now we’re facing off against a multi-dimensional, mythos-style “goddess” of alcohol and a very violent kind of freedom while running the criminal underworld for an entire city.
Our characters have bonded, found a place in the world, explored, learned a lot, and grown. We still have challenges to face, dimensions to explore, and unwanted weddings to head off.
It’s likely to get better still. <3
Couldn’t agree more. Thanks for the post.