So I’m working on writing Eberron conversions for other classes, starting with the Mage. One of the potential changes I’m offering is the dragonmarked mage, but I’m having trouble making Spell Foci out of the Marks. Here’s what I have so far:
Mark of Detection
Aligned: Foretell Destiny, Peel Back the Veil, Reveal Grim Portents
Opposed:
Mark of Finding
Aligned: Reveal the Way Forward,
Opposed:
Mark of Handling
Aligned: Rampant Growth,
Opposed:
Mark of Healing
Aligned: Healing and Mending,
Opposed:
Mark of Hospitality
Aligned: Purification, Providing the Comforts of Home,
Opposed:
Mark of Making
Aligned: Create the Artificial, Make Whole, Iron and Steel
Opposed:
Mark of Passage
Aligned: Grant Freedom or Movement,
Opposed: Forcing or Restricting Movement
Mark of Scribing
Aligned:
Opposed: Unmake Anything, Hiding the Truth
Mark of Sentinel
Aligned: Give Strength to the Weak,
Opposed:
Mark of Shadow
Aligned: Dance with Shadows, Incite Terror or Panic, Shroud the Truth
Opposed: Fire and Light, Being Loud or Obvious
Mark of Storm
Aligned: Fog and Lightning, Control Wind and Rain, Move like the Wind
Opposed: Stasis and Calm, Creating Anything Solid or Permanent
Mark of Warding
Aligned:
Opposed:
Aberrant Mark
Aligned: Conjure Horrors, Corrupt the Innocent, Transfigure Living Flesh
Opposed: Purification or Enhancement, Using Spells that Aren’t Horrifying
Can anyone help me?
Heres some ideas;
Mark of Detection
Aligned: Foretell Destiny, Peel Back the Veil, Reveal Grim Portents
Opposed: Deceit and Obscuring Senses, Changing Destiny Foretold,
Mark of Finding
Aligned: Reveal the Way Forward, Find what has been Lost, Finding an Answer
Opposed: Confusion and Misdirection, Thievery and “Borrowing”,
Mark of Healing
Aligned: Healing and Mending, Identifying what is Wrong or Broken,
Opposed: Do Harm, Reanimating the Dead,
Mark of Hospitality
Aligned: Purification, Providing the Comforts of Home, Provide Shelter and Refuge,
Opposed: Crossing a Threshold without Permission, Chaos and Pandemonium,
Mark of Making
Aligned: Create the Artificial, Make Whole, Iron and Steel
Opposed: Growth and Decay, The Natural and Organic,
Mark of Passage
Aligned: Grant Freedom or Movement, Creating a New Path,
Opposed: Forcing or Restricting Movement, Removing Something from its Intended Path,
Mark of Sentinel
Aligned: Give Strength to the Weak, Immovable Object, Shield Others
Opposed: Movement and Instability, Running Away,
Thanks, Hannah Forster! That’s exactly what I needed! I think that this is the only time I’ll break from using races for Eberron (I’m even doing races for Inverse World classes), instead opting for a power source type of thing.