I have a problem with the Messy tag. How do you use it in play?
If Messy really means messy in the sens of grievious bodily harm, how do you represent it in play? i.e. does your PC actually loose limb every time they get hit by a weapon or monster with a messy tag?
What happens when the messy weapon roll a 1 for damages? Not so impressive anymore.
Personally, I am toying with the idea of letting dices explode when you roll damage with a messy weapon or monster. Or roll damages twice and keep the highest. Hence, the truly horrendous injury your PC will receive in the fiction will correspond also to a truly horrendous loss of HP as well.
So how do you go about representing a messy tagged weapon or monster in your games?
Any suggestions are welcomed.